

The game is working on the logic that holding W will walk you towards the top of the level, but it does this without regard for the isometric viewpoint. Making matters worse, you cannot move in cardinal directions without holding two buttons. You’ll have to place one block down to start the water rising, then quickly change to the ramp before getting drowned, which sometimes doesn’t happen because of the isometric view. You have to place some blocks in front of a hole in the pool so that water will fill, but you won’t have enough ink to place the ramp onto your platform and the blocks for covering the wall. The earliest such instance is a small pool you’ll need to fill with water. This problem becomes doubly frustrating when Inked decides to throw in time limits on some puzzles. You’ll have a clear vision of how you want to execute a solution, but your block will get placed far above you or refuse to go next to a wall. Sometimes trying to place objects up against walls is futile, with the camera not cooperating with your character. Trying to make specific jumps without being able to discern their distance is an exercise in frustration. While this is fine, in and of itself, Inked is a game that often demands precision platforming. Inked utilizes an isometric view that has the world titled at an angle. While those controls are fine, on the surface, the biggest issue with Inked’s gameplay comes from its isometric viewpoint.

Gamepad controls are also supported, but I wouldn’t recommend them due to how slow the right joystick is. You’ll use WASD for movement, Q to bring up a radial menu of your ink tools, E to interact with certain objects in the environment, Shift to run, and the mouse to place your ink objects in the world. You’ll need to flex you brain a bit to continue progress in Inked. While you won’t have a sprawling list of options available to you, solutions to puzzles aren’t dead giveaways.

It is creative and definitely capitalizes on the art style. You’ll place objects like a square block or an angled ramp to help you climb walls or cross gaps before setting down a fan to help move a boat across a lake. The game starts fairly simple, but quickly adds more tools to your repertoire to have you mix and match them. With this pen, your main character can create different platforms in the environment to traverse on. Inked features a moveset based on the tools that an artist uses, namely a pen. The general gameplay is basically a puzzle platformer. This is all used to some great effect, telling a tale wrought with sadness and emotional conflict. You’ll get bits and pieces of a greater narrative that involves the two, almost echoing the film American Splendor with how it weaves the lives of both characters together. This hero is a wandering ronin that is searching the land for his lost love, a woman naked Aiko. Inked follows the story of a man named Adam, an artist who draws a comic starring a nameless hero. Sadly, for as beautiful as Inked may be, the gameplay is simply not up to snuff. Inked is one such game, utilizing an ink line art style to create a wonderfully realized environment mixed with some samurai-inspired character designs. Standing out from the crowd is hard to do in the overcrowded indie market, but sometimes a game comes along that looks so strikingly unique that you just have to take notice. Visually striking indie platformers aren’t really that new of a thing.
