
The Juggernaut's Fire Mortar ability now starts on cool down, Fire Broadside now does 25 physical - was 30 - and Fire Mortar now does 18 physical, 18 fire - was 20 physical, 20 fire.The Shrine of Smiting now has 20% Fire Weakness.Reduce AoE bust damage for T4 units and reduce protective abilities to make them easier to counter when used without support.
#WOW THE VAULT ROGUE GLITCH UPGRADE#
This city upgrade also gives an additional +5 Reasearch. Added new Warlord city upgrade "Manticore Lair" which is needed to produce the Manticore Rider unit.This upgrade requires the Warlord's Command. This city upgrade also gives an additional +100 happiness. Added new Warlord city upgrade "Gladiator Pit" which is needed to produce the Blood Phalanx and Warbreed units.This upgrade requires the Celestial Chamber. Also increases Mana Capacity by +100, allowing you to store more mana. Added new Theocrat city upgrade "Holy of Holies" which is needed to produce the Shrine of Smiting.This upgrade requires the Theocrat's Conclave. This city upgrads also gives an additional +100 happiness. Added new Theocrat city upgrade "Celestial Chamber" which is needed to produce the Exalted units.This city upgrade gives an additional +5 Research. Added new Sorcerer city upgrade "Wizard's Academy".

This upgrade requires the Sorcerer's Conflux. This city upgrade increases Mana Capacity by +100, allowing you to store more mana.

#WOW THE VAULT ROGUE GLITCH PATCH#
Update: The beta patch has been updated - it's now patch 1.10 in-game - with the following changes, based on community feedback: We've are also working on some big new features for you, which enhance empire building and diplomacy. Our following focus will move to resolving additional multiplayer connection issues, improvements to localized text, and adding features requested by the community. If all goes to plan this beta patch will be applied officially next week. Please let us know what you think of these changes. Other goals include finalizing VPN support and tackling the bugs reported by the community and of course many more little fixes and additions as listed below. A typical scenario should now have a more gradual build up. Hi! Today’s massive Beta Patch is all about improving mid and late game balance, which is especially noticeable on the larger random scenarios. See the v1.1 accouncement for up to date details.
